Publisher
Edition
At
0
ShaderX3 :
advanced rendering with DirectX and OpenGL /
ISBN: 1584503572
Charles River Media,
c2005.
QA76.76.C672 S49 2005
NEU Grand Library[General Collection] (2)
Available
0
The Ray Dream handbook /
ISBN: 1886801363
Charles River Media,
1998.
T385 .R39 1998
-
-
0
Professional 3D with electric image universe /
ISBN: 1584502444
Charles River Media,
2003.
TR897.7 .E93 2003
NEU Grand Library[General Collection] (4)
Available
0
Practical algorithms for 3D computer graphics /
ISBN: 1568811543
A K Peters,
2001.
T385 .F455 2001
NEU Grand Library[General Collection] (2)
Available
0
The Macintosh 3D handbook /
ISBN: 1886801835
Charles River Media,
c1999.
QA76.8.M3 L96 1999
-
-
0
Linux 3-D graphics programming /
ISBN: 155622723X
Wordware Pub.,
2001.
T385 .L556 2001
NEU Grand Library[General Collection] (2)
Available
2
Learning Maya Foundation /
ISBN: 1894893344
Alias/Wavefront,
c2003.
TR897.7 .L43 2003
NEU Grand Library[General Collection] (2)
Available
1
Learn 3D graphics programming on the PC /
ISBN: 0201483327
Addison-Wesley Developers Press,
1996.
T385 .F47 1996
NEU Grand Library[General Collection]
Available
1
Digital 3D design /
ISBN: 0823012964
Watson-Guptill Publications,
2001.
T385 .D36 2001
NEU Grand Library[General Collection]
Available
1
Digital 3D design /
ISBN: 0823012964
Watson-Guptill Publications,
2001.
T385 .D36 2001
NEU Grand Library[General Collection]
Available