Publisher
Edition
At
0
Advanced 3-D game programming using DirectX 8.0 /
ISBN: 155622513X (pbk.)
Wordware Pub.,
2002.
QA76.76.C672 W38 2002
NEU Grand Library[General Collection] (2) Yeniboğaziçi Grand Library[General Collection] (2)
Available
0
Fundamentals of math and physics for game programmers /
ISBN: 0131687425
Pearson Prentice Hall,
2006.
QA76.76.C672 S73 2006
NEU Grand Library[General Collection] (2)
Available
0
Real-time 3D terrain engines using C++ and and DirectX 9 /
ISBN: 1584502045
Charles River Media,
2003.
QA76.76.C672 S64 2003
NEU Grand Library[General Collection]
Available
0
ShaderX3 :
advanced rendering with DirectX and OpenGL /
ISBN: 1584503572
Charles River Media,
c2005.
QA76.76.C672 S49 2005
NEU Grand Library[General Collection] (2)
Available
0
ShaderXp2s :
introductions & tutorials with DirectX 9 /
ISBN: 155622902X
Wordware Pub.,
2004.
QA76.76.C672 S47 2004
NEU Grand Library[General Collection] (2)
Available
0
AI game engine programming /
ISBN: 1584503440
Charles River Media,
c2004.
QA76.76.C672 S3 2004
NEU Grand Library[General Collection] (2)
Available
8
Game design :
theory & practice /
ISBN: 1556227353
Wordware Pub.,
c2001.
QA76.76.C672 R69 2001
NEU Grand Library[General Collection] (2)
Available
5
Game programming with Python /
ISBN: 1584502584 (pbk. : alk. paper)
Charles River Media,
2004.
QA76.76.C672 R55 2004
1 - On loan
NEU Grand Library[General Collection] (1) On Loan (1) University of Kyrenia Grand Library[General Collection] (2)
0
AI game programming wisdom /
ISBN: 1584500778
Charles River Media,
2002.
QA76.76.C672 R33 2002
NEU Grand Library[General Collection] (2)
Available
2
Elementary game programming and simulators using Jamagic /
ISBN: 1584502614
Charles River Media,
2003.
QA76.76.C672 P475 2003
NEU Grand Library[General Collection] (2) University of Kyrenia Grand Library[General Collection] (2)
Available